#KSUGameJam

This jam's theme was "what goes up must come down".

This small robot is about to have its whole world turned upside down... Flippy the robot has lived a normal life, but when it comes time to show he knows how to platform, he discovers a series of trials and tribulations that he must look at from every angle. If he doesn't account for certain factors, it would mean his certain demise. Flippy must travel upwards in each of the rooms, resulting in the rooms rotating 180 degrees, where he must go back down to where he came from.

If "What goes up, must come down," Flippy has to climb upwards, only to then make the same journey 'down,' after rotation. All music and art is original. 

Level 7: Aperture (Upwards)Level 7: Aperture (Upwards)

Level 7: Aperture (Downwards)Level 7: Aperture (Downwards)
Level 10: Firepower (Upwards)

Level 10: Firepower (Downwards)

Keyboard Controls:

  • Arrow Keys: horizontal movement
  • Space Bar: jump
  • ESC: quit
  • R: quick restart
  • S: skip level
  • Click "start game" to start game

Controller Controls:

  • Analog Stick or D-Pad: horizontal movement
  • "A": jump, start
  • Select: quit
  • "X": quick restart
  • "Y": skip level
  • Press "A" to start

Created by: 

  • Grant Davis: music, sounds, misc programming 
  • Jaden Goter: lead programmer, some game design
  • Matt Lowe: level design, game design
  • Camden Obertop: art, level design, game design

Download

Download
Flip Trip Win.zip 42 MB

Install instructions

Download the zip, unzip, and launch the executable. 

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